I was tasked to define the look for the new feature named "Agar.io Adventures". The initial briefing was to make a sort of maze where the players could gain rewards using tokens they collected in the game's arena. Each one would have a different theme with custom illustrations. Some art was reused to maintain consistency with the rest of the game (example: reward icons), but much of it was created from scratch.
It was a good challenge since I was able to work with lots of great people from different departments (production; game design; dev team and art) with whom I exchanged ideas and tested different approaches. This wouldn't have been possible without everyone's contributions.